package model import ( "database/sql/driver" "encoding/json" ) type ( Script struct { ScriptInfo SInfo `json:"sinfo" gorm:"column:sinfo"` } SInfo struct { //uuid ScriptId string `json:"scriptId"` ScriptName string `json:"scriptName"` ScriptCoverUrl string `json:"scriptCoverUrl"` ScriptIntro string `json:"scriptIntro"` ScriptPlayerLimit int `json:"scriptPlayerLimit"` ScriptMalePlayerLimit int `json:"scriptMalePlayerLimit"` ScriptFemalePlayerLimit int `json:"scriptFemalePlayerLimit"` //根据剧本标签组装成数组 ScriptTag []int `json:"scriptTag"` ScriptScore float64 `json:"scriptScore"` ScriptScoreCount int `json:"scriptScoreCount"` ScriptInferenceScore float64 `json:"scriptInferenceScore"` ScriptPlotScore float64 `json:"scriptPlotScore"` ScriptComplexScore float64 `json:"scriptComplexScore"` //根据scriptImageContent组装好-->数组形式 ScriptImageContent []string `json:"scriptImageContent"` PlayerRoleReversalStatus int `json:"playerRoleReversalStatus"` //剧本text内容 ScriptTextContent string `json:"scriptTextContent"` //想玩 ScriptWantPlayerCount int `json:"scriptWantPlayerCount"` //玩过 ScriptPlayedCount int `json:"scriptPlayedCount"` //本时长:分钟计算 GroupDuration int `json:"groupDuration"` //本难度 ScriptDifficultyDegreeName string `json:"scriptDifficultyDegreeName"` //qzj id Qid string `json:"qid"` } ) func (p Script) Value() (driver.Value, error) { return json.Marshal(p) } func (p *Script) Scan(input interface{}) error { return json.Unmarshal(input.([]byte), &p) } func (p SInfo) Value() (driver.Value, error) { return json.Marshal(p) } func (p *SInfo) Scan(input interface{}) error { return json.Unmarshal(input.([]byte), &p) } func (p Script) TableName() string { return "script" }